Game Go
Übersetzung für "game go" im Deutsch
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Draws are rare, and a typical game retains a fluidity and dynamism far longer than comparable games. An early mistake can be made up, used to advantage, or reversed as the game progresses.
There is no simple procedure to turn a clear lead into a victory -- only continued good play. The game rewards patience and balance over aggression and greed; the balance of influence and territory may shift many times in the course of a game, and a strong player must be prepared to be flexible but resolute.
Go thinking seems more lateral than linear, less dependent on logical deduction, and more reliant on a "feel" for the stones, a "sense" of shape, a gestalt perception of the game.
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System Requirements Windows. Minimum: OS: Ubuntu Main article: Go equipment. Main article: Computer Go. See also: Go and mathematics. Main article: Go software.
China portal Japan portal Korea portal. Alternately, a measure of all the alternatives to be considered at each stage of the game game-tree complexity can be estimated with b d , where b is the game's breadth number of legal moves per position and d is its depth number of moves [ plies ] per game.
See the section below on seki. See this article by Benjamin Teuber, amateur 6 dan, for some views on how important this is felt to be.
Time-wasting tactics are possible in Go, so that sudden death systems, in which time runs out at a predetermined point however many plays are in the game, are relatively unpopular in the West.
If twenty moves are made in time, the timer is reset to five minutes again. This is a good amateur level but no more than might be found in ordinary East Asian clubs.
Published current European ratings would suggest around players stronger than that, with very few European 7 dans.
Ignoring illegal suicide moves, there are at least ! See Go and mathematics for more details, which includes much larger estimates. The complexity of the algorithm differs per engine.
American Go Association. Retrieved March 23, Retrieved 28 November The Tso Chuan. University of Massachusetts Amherst. Archived from the original on Retrieved Retrieved June 17, Houghton Mifflin Harcourt.
Taiwan Review. European Go Federation. Archived from the original on 28 October Retrieved 28 October Retrieved June 3, Retrieved 5 June Archived from the original PDF on 25 July Retrieved 20 August British Go Association.
Retrieved 15 May Retrieved 31 May New in Go. British Go Journal Nr. Retrieved 8 October Go World.
Tokyo: Ishi Press. Via "Go in the Classics". Kiseido Publishing Company. In Pinckard, William Akiko, Kitagawa ed. Japanese Prints and the World of Go.
In Bozulich, Richard ed. The Go Player's Almanac 2nd ed. Kiseido Publishing Company published The Unicode Standard. The Unicode Archives.
Mind Sports WorldWide. Archived from the original on 8 June Retrieved 7 January Retrieved 3 March Retrieved 11 January Bibcode : Natur. IEEE Spectrum.
Cornell University. Archived from the original PDF on 25 May The Electric Sage Battle. Retrieved December 8, Retrieved 18 March The Korea Times.
BBC News Online. Retrieved 12 March Retrieved 15 March Retrieved 13 March May A volcano in the Philippines , Quartz, 10 July World News.
Retrieved May 5, Game Theory. Cambridge University Press. Go: A Complete Introduction to the Game. Tokyo: Kiseido Publishers.
Cobb, William The Book of Go. Sterling Publishers. Dahl Elementary Go Series. Japan: Kiseido Publishing Company. Fairbairn, John Invitation to Go 2nd ed.
United States: Dover Publications. Fairbairn, John; Hall, T. In the Beginning: the Opening in the game of Go. Iwamoto, Kaoru Go for Beginners.
New York: Pantheon. Kageyama, Toshiro Lessons in the Fundamentals of Go 3rd ed. This review is intended only as a brief introductory guide to the wide repertoire of Go freeware and internet resources on offer.
The British Go Association provides more good information on computer Go, including several freeware reviews. This software review is copy-edited by Jojo Yee.
Please help edit and improve this article by clicking here. Comments A more modern version GoPanda 2. Click here. Skip to main content.
When you capture stones in a game, you put them in your prisoner pile. Then, at the end of the game, these captured stones are placed inside your opponent's territory.
Let's look at a game to see how this actually works. After Black plays 3 in Figure 7, White makes an invasion inside Black's sphere of influence with 4.
White 10 ataris the black stone at 7. Therefore, black connects at 11 in Figure 8, but White ataris again at The marked stone cannot be rescued, so Black has to sacrifice it.
He plays his own atari with 13 in Figure 9. White then captures with 14 and Black ataris two white stones with With 16 in Figure 10, White maps out the territory on the left side, and Black expands his territory on the right side with 17 to The moves from White 22 to Black 24 are the same kind of endgame sequence we saw in Figure 4 of the first game.
White 26 forces Black to capture two white stones with Next, the moves at White 28 and 30 each reduce Black's territory by one point.
Black 31 ataris the two white stones at 26 and 30, so White must connect at 32 to save them. Finally, Black 33 reduces White's territory on the left by one point.
The game ends when White blocks at Figure 12 show what the board looks like at the end of this game. White has one black stone in his prisoner pile, while Black has two white stones in his.
In Figure 13, each side places his prisoners in his opponent's territory. White places his one black prisoner the marked black stone inside Black's territory and Black places his two white prisoners the two marked white stones inside White's territory.
It is customary to rearrange the stones a bit to make the counting of territory simple and rapid. In Figure 14, the three marked black stones and the two marked white stones were moved.
Calculation of the size of the territories can now be made at a glance.

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